WEAPON PACK | ASSET STORE (UPDATE)

A halberd for the weapon pack I am working on. Currently in the texturing process now then on to engine integration.

Texturign the blade and pommel.

Texturign the blade and pommel.

Wood and dirt added

Wood and dirt added

Initial texture progress

Initial texture progress

Halberd sculpt process

Halberd sculpt process

High poly model

High poly model

Pilot Helm

This is a helmet I made a while back for learning Substance Painter.

The next step is to export to either the Sketchfab or Marmoset viewer.

Final textures render in Substance Painter

Final textures render in Substance Painter

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

Substance Render

WEAPON PACK | ASSET STORE (Update)

Here is the work in progress of the sword I am adding to the asset store weapon pack. I still need to add glowing effects to the runes and re-work the leather grip. Once that part is taken care of I will start the heavy weapon.

Sketchfab viewer

 

Updated Unity render with glowing runes.

Updated Unity render with glowing runes.

Second pass updating the texture and materials in Substance Painter.

First pass on the sword textures in Unity.

Tie Fighter: W.I.P.

Current progress on my Tie Fighter model. There is still additional mechanical details to add surprisingly. It's amazing how much detail I never noticed until having to make this thing. Once all the details are added I'll begin the low poly model and baking process.

Wing details.

Wing details.

Rear view of command pod.

Rear view of command pod.

Weapon Pack | Asset Store

This is a shield in a weapon pack I will submit to the Unity Asset Store.

Sketchfab Link

Gnome Miner

This is the Gnome miner from the War Wench project. I wanted to give more personality on this one by experimenting with expressions.

I am leaving her as is for now but will more than likely add more lighting and a color pass.

Gnome Miner | Step 4

Added final details.

Sketch

Step 1

Defining forms.

Step 2

Added background and final forms.