Fantasy weapon assets to be submitted to the Unity and Unreal asset stores.
Rendered in Substance painter.
Rendered in Substance Painter.
Sketchfab Link
Rendered in Unity 5.
Sketchfab Link
Created for a virtual range training simulation. Modeled in 3ds Max, normals baked in Substance Designer, cloth details in Zbrush, and rendered in Marmoset Toolbag.
- 2 2048x2048 Normal Maps
- 8k Triangles
Created for a virtual training simulation. Modeled in 3ds Max, detailed in Zbrush, textured in Substance Painter for Unity 5, and rendered in Marmoset Toolbag.
[Trailer]
- 1 1024x1024 Normal Map
- 1 1024x1024 Albedo Map
- 1 1024x1024 Specular Map
- 2200 Triangles
[Crate]
- 1 1024x1024 Normal Map
- 1 1024x1024 Albedo Map
- 1 1024x1024 Specular Map
- 600 Triangles
[Mortar Round]
- 1 512x512 Normal Map
- 1 512x512 Albedo Map
- 1 512x512 Specular Map
- 1200 Triangles
[Solenoid]
- 1 512x512Normal Map
- 1 512x512 Albedo Map
- 1 512x512 Specular Map
- 1800 triangles
Assets created for the gun building site Gunstruction. http://www.gunstruction.net/
Modeled in 3ds Max, textured in Photoshop, Rendered in Unity 4.
All assets are under 2000 triangles using 1 512x512 diffuse and 1 512x512 normal map.
Modeled in 3ds Max using various concept art images as reference. Rendered in Marmoset Toolbag and Photoshop.
- 2.6 Million Triangles
Character designs and illustrations I created for the Wizard Ops mobile game. http://area.autodesk.com/wizardops
- Photoshop
Environments created for Disney's Aaron Stone on the Nintendo DS (Cancelled).
All environments modeled in 3ds Max, textured in Photoshop using tile sets.
Environments created for Call of Duty World At War for the Nintendo DS.
All environments modeled in 3ds Max, textured in Photoshop using tile sets.
Sculpts created in 3ds Max, Sculptris, and Zbrush.
Sculpt for 3d printed figurine.
Sculpt for 3d printed figurine.
Created in Sculptris then detailed in Zbrush.
I started with a base mesh in 3ds Max then detailed it in Zbrush.
I started with a base mesh in 3ds Max then detailed it in Zbrush.
Highpoly vehicle to be used for normal baking.
Imagining a future where all physical deliveries are handle by drones.
- Created in Photoshop
Driver for the Mud Butt vehicle.
Zeek's mechanic, navigator, and gunner.
Vehicle driven by Zeek and cared for by Bacon.
Illustration for my personal project.
- Photoshop
Illustration for my personal project.
- Pencils & Photoshop
Illustration for my personal project.
- Pencils & Photoshop
Illustration for my personal project.
- Pencils & Photoshop
Illustration for my personal project.
- Pencils & Photoshop
Illustration for my personal project.
- Pencils & Photoshop
Reimagining Liono, Lord of the Thundercats.
- Photoshop
Family photo capturing the tender moments.
- Pencils & Photoshop
Finished entry for a Journey West competition.
- Pencils & Photoshop
If the G.I. Joe, Marvel, Thundercats, and DC universes were to ever collide.
- Pencils & Photoshop
My rendition of the young revolutionary Magnus.
- Pencils & Photoshop
First of a series I started to get myself creating more fantasy characters.
- Pencils & Photoshop
Artistic process.
- Pencils & Photoshop
Personal project I am revisiting.
- Pencils & Photoshop